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Features« New Beyond Good & Evil 2 video! | Features Home | Sonic CD: The Undeserving Dark Horse » Seaman (Sega Dreamcast)The inherent flaw of trying to hold a conversation with a fish is that isn't particularly inclined to talk back. This is just one of the many examples of injustice found in nature. Furthermore, it is an injustice that is only fixable through the wonder of video games. Sega knew there was an audience looking to fulfill their dream of human-to-fish friendship, and so they worked hard and came up with Seaman-- arguably one of the weirdest games in existence. Seaman is a game oft-mentioned and jested about throughout the various gaming niches on the net, but the game is only poked fun at from a distance, and only in a way that reveals that a majority of these people have yet to truly play the game. From the title alone, there are plenty of laughs to be had from those like myself who are little bit less than mature, but actually playing the game escalates the hilarity of the entire concept. Fans of Hey You! Pikachu will feel right at home with Seaman, because the game is predominantly controlled with a microphone add-on. While the Dreamcast controller is used to drop food into the tank and change the heat and oxygen settings to optimal, talking with the Seamen is what actually moves the game forward. It is up to you to increase their vocabulary, but regardless of how hard you try, there's an inevitable outcome: they're going to be weird. In concept alone, a human-faced fish is off the scale of weirdness. It doesn't help when they ask you awkward, prodding questions and continually remind you of just how creepy they are. Here's a conversation that perfectly encapsulates how a Seaman will act towards you: Me: You're weird. Bert the Seaman: Oh, you have no idea. That is, verbatim, an exchange I had. I am in no way sensationalizing the situation. In fact, you'll hear a similar tale from anyone who has played the game. The game thoroughly embraces the concept of "survival of the fittest", and for this reason you'll have to see a few of your creatures die out. When one remains, it will continue to evolve until it becomes a froglike being capable of venturing from the water to dry land. At this stage, your Seaman will be at its most intelligent, but there will be a lingering feeling that this creature is far too smart to be so couped up. When the time comes, you'll be forced to free your Seaman into the wild, where it will touch hearts and weird people out all over the globe.
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Comments (7)
Seaman is a cool game, but it takes a lot of regular maintenance. I forgot to play one day, and then it became a week... and then the next time I started the game, my Seaman was floating at the top of the tank. It was so heartbreaking, I couldn't start the game over again.
A similar "virtual character raising" type of game is Wonder Project J for Super Famicom.
Posted by Brian Moy | June 12, 2009 12:26 AM
Not that I condone cheating, but fiddling with your Dreamcast's internal clock fixes it. I have to, because I don't use mine enough to keep the battery inside charged, so whenever I do fire up the system I'm questioned about the date.
Posted by Dant | June 12, 2009 1:20 PM
I've never seen Seaman floating dead. Nimoy just tells me that he bit it.
Posted by Bob Samson | July 6, 2009 7:54 PM
I've never seen Seaman floating dead. Nimoy just tells me that he bit it.
AFAIK, turning the clock BACK once Nimoy has announced that Seaman is dead will not save Seaman. Be sure to clock edit before loading the game.
Posted by Bob Samson | July 6, 2009 7:55 PM
Creston said,
I’ve never been into the virtual pet genre, I’ve got real pets to look after.
But I’d still like to pic up the game if I ever find it cheap.
Posted by Creston | August 23, 2009 4:01 PM
Creston, you probably wouldn't care for Seaman though - its one of those games like Animal Crossing that requires regular maintenance, and is slow paced, more about the journey of playing repeatedly with not much "happening" at first. If you miss or forget to play too many days, then you have to do a lot of cleaning up - unless you use the manually changing the system clock date each time you play (as suggested by Dant) however if you're going to do that each time you play, well... that just makes for even more maintenance to deal with. Like Animal Crossing though, its one that you just check in daily or so and play for usually just a few minutes to do your duty, then flip it off.
Posted by Brian Moy | August 24, 2009 2:59 AM
Creston said,
That’s what I figured, but having Leonard Nimoy’s voice and a talking fish, with microphone controls, it’s so strange I’d like to have it even if I don’t play it.
Posted by Creston | August 25, 2009 12:21 AM