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        <title>Features</title>
        <link>http://www.specialtygamer.com/features/</link>
        <description></description>
        <language>en</language>
        <copyright>Copyright 2010</copyright>
        <lastBuildDate>Tue, 18 May 2010 20:37:44 -0800</lastBuildDate>
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            <title>Cowlitz County Gamers For Kids Video Game Expo, 2010</title>
            <description><![CDATA[<p>2010 is the first year of a classic video game expo being held in Kelso, WA.&nbsp; The project and personal passion of my good friend, John Hancock.&nbsp; The event was one day and was a fund raiser with all proceeds going to <a target="_blank" href="http://www.co.cowlitz.wa.us/prosecutor/">Childrens Justice and Advocacy Center</a>, which is an affiliation of organizations providing a central place with a single interviewer for kids that have been abused, so they are not further traumatized by being dragged to multiple agencies and having to be interviewed multiple times.&nbsp; <a target="_blank" href="http://www.co.cowlitz.wa.us/prosecutor/">CJAC</a> offers kids a safe kid friendly place for them to go.&nbsp;</p> <p style="text-align: center;"><a href="http://www.co.cowlitz.wa.us/prosecutor/" target="_blank"><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/image002.jpg" /></a></p> <p><img src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso035.jpg" alt="" /><br /><span style="font-size: smaller;">Sue Baur</span></p> <p>Sue Baur is Prosecuting Attorney for Cowlitz County and she hired the interviewer who works for <a target="_blank" href="http://www.co.cowlitz.wa.us/prosecutor/">CJAC</a>.</p> <p>John Hancock has the biggest collection of games of anyone I personally know.&nbsp; John is a counselor at Lower Columbia Mental Health working with adults with high medical and mental health need, and for him to organize his first video game expo as well as have it benefit a non-profit that him and wife Sarah have connections to, well its very touching to me to have seen and been a part of what I know are John's two big life passions.</p><p>I am pleased to say that <a target="_blank" href="http://www.co.cowlitz.wa.us/prosecutor/">CJAC </a>did exceed their financial goal of raising $1,000.&nbsp; Specialty Gamer donated $100.&nbsp; I had a fun time hanging out for the day with friends from different places, many I have not seen since <a target="_blank" href="http://www.retrogamingexpo.com">Portland Retro Gaming Expo</a>.&nbsp; It was a good crowd and everyone else looked to be enjoying themselves as well.&nbsp;</p><p>The show offered swap meet style tables where attendents can come and look thru the tables to find the great deals and collectibles.</p><div><img width="640" height="480" style="" class="mt-image-none" src="http://www.specialtygamer.com/features/images/30124_1187280901926_1825422737_342847_636325_n%20%28Small%29.jpg" alt="30124_1187280901926_1825422737_342847_636325_n (Small).jpg" /></div><div><span style="font-size: smaller;">Sarah Hancock, Gerald Levinson, John ?, and Jon Rose</span></div><p><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso042.jpg" /><br /> <span style="font-size: smaller;">Rick Weis and Jon Rose</span></p> <p><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso032.jpg" /><br /> <span style="font-size: smaller;">Toby Wickwire</span></p> <p><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso031.jpg" /><br /> <span style="font-size: smaller;">John Hancock and Chuck Van Pelt</span></p> <p><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso030.jpg" /><br /> <span style="font-size: smaller;">Lacey</span></p> <p><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso011.jpg" /><br /> <span style="font-size: smaller;">Collectibles at Toby's table</span></p> <p><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso009.jpg" /><br /> <span style="font-size: smaller;">Corey Strite</span></p> <p>In addition, there was a Mario Cart 64 competition with the winner recieving a very cool custom made N64 trophy!</p> <p><img src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso041.jpg" alt="" /><br /> <span style="font-size: smaller;"> Mario Cart 64 Tournament</span></p> <p><img src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso036.jpg" alt="" /></p> <p>In one of the rooms were TV's and monitors with classic video game consoles set up for attendents to play for free.</p> <p>Another nice touch for those interested in video game history was the Video Game Museum with computer and video game systems on display arranged by eras.&nbsp; It was nice they were actually there so people can see what they look like and touch them in person.&nbsp; Not just pictures.</p> <p><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso013.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso015.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso016.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso018.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso017.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso019.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso020.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso021.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso022.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso023.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso024.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso026.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso027.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso028.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso029.jpg" /></p> <p>Various show souvenirs included a show only commemorative Atari 2600 cartridge, a printed copy of John's newsletter <a href="http://www.specialtygamer.com/features/the-northwest-gamer/">The Northwest Gamer</a>, and show T shirts.</p> <p><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso044.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso038.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Kelso/Kelso037.jpg" /><br /> &nbsp;</p>]]></description>
            <link>http://www.specialtygamer.com/features/events/cowlitz-county-gamers-for-kids/</link>
            <guid>http://www.specialtygamer.com/features/events/cowlitz-county-gamers-for-kids/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Events/Happenings/Interests</category>
            
            
            <pubDate>Tue, 18 May 2010 20:37:44 -0800</pubDate>
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            <title>Asteroids World Record Broken</title>
            <description><![CDATA[<p>A 42 year old locksmith named John McAllister has broken the longest-standing high score record in gaming history.</p><p>McAllister scored 41,338,740 points on a friend&rsquo;s Asteroids arcade cabinet in Hillsboro, Oregon over the course of three days. The previous 1982 record of 41,336,440 points, held by Scott Safran of Cherry Hill, New Jersey, was surmounted on 5th of April at 10:18pm Pacific Time. It took McAllister 58 hours to beat the record.</p><p>If the challenge of playing continuously for three days weren&rsquo;t enough, McAllister also had to deal with the lack of a pause function.</p><p>Every few hours, once he had racked up enough extra lives, McAllister got up from his bar stool, paced the room, ate a sandwich, then sat back down to play and stated that a last-minute toilet trip almost cost him the record.</p><p>McAllister&rsquo;s score will remain &lsquo;unofficial&rsquo; until verified and recognized by the high scores authority Twin Galaxies.</p><p><small>First reported in Wired Magazine.</small></p>]]></description>
            <link>http://www.specialtygamer.com/features/the-northwest-gamer/asteroids-world-record-broken/</link>
            <guid>http://www.specialtygamer.com/features/the-northwest-gamer/asteroids-world-record-broken/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">The Northwest Gamer</category>
            
            
            <pubDate>Fri, 09 Apr 2010 20:36:27 -0800</pubDate>
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            <title>Chulip (PS2)</title>
            <description><![CDATA[<p>&nbsp;Let's face it: people love to kiss. Not everything people love to do translates well to a game, though. Flossing? Probably not. Eating lunch? Definitely not. Playing with our cat? Okay, Ubisoft has probably made a game where you do that. From the outside looking in, kissing does not seem like a compelling enough action to merit being the focus of a game. Natsume, the wonderful people who brought us Harvest Moon, begs to differ.</p><p>Chulip is a title for the Playstation 2 that is so unbelievably niche it's hard to believe it ever made it to US shores. It's the kind of quirky title so ensconced in Japanese design that gamers like myself simply assume that it is some kind of holy grail too good for us. Having put quite a few hours into the game, and even completed the main objective, I can say that this game is plenty worth the cheap $10 price.</p><p><a href="http://www.specialtygamer.com/features/images/s24147_ps2_1.jpg"><img height="350" width="400" alt="s24147_ps2_1.jpg" src="http://www.specialtygamer.com/features/assets_c/2010/03/s24147_ps2_1-thumb-400x350-213.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0pt auto 20px;" /></a></p><p>The main strength of Chulip rests with its offbeat concept and stylistic charm. The graphics are not impressive from a technical standpoint, but the somber, artistic design helps you forget that immediately. &nbsp;The story finds you as the new kid in town, looking to mingle with the townsfolk, fit in, and woe the girl of your dreams. &nbsp;It may not be the most compelling narrative ever woven, but the inhabitants of your new town are so over-the-top and fun to meet that it doesn't really matter.</p><p>Making a good impression on these people is thoroughly important, as you will be needing them to like you enough in order for them to let you kiss them without getting smacked. That's right: be it a boy or a girl or an onion-faced old lady, you need to kiss these people. If successful, you improve your social status and get closer to gaining the ability to kiss the girl of your dreams without her smacking you. It's a concept with a lot of heart, but it's also one I could see not appealing to too many people.</p><p><a href="http://www.specialtygamer.com/features/images/chulip_2.jpg"><img height="314" width="450" alt="chulip_2.jpg" src="http://www.specialtygamer.com/features/assets_c/2010/03/chulip_2-thumb-450x314-215.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0pt auto 20px;" /></a></p><p>The biggest flaw of Chulip is that its slow-paced game play can prove to be a particularly difficult chore at times. There is a tremendous amount of trial and error that goes with finding exactly how to get on someone's good side enough to where they will allow you to kiss them, and if you fail enough times it can cause you to have to restart that particular day.&nbsp; If you have the patience, though, then there is a lot of fun to be had here.&nbsp;</p><p>&nbsp;</p><hr /><p>Chulip <a target="_blank" href="http://www.natsume.com/games/Chulip/index.html">Site</a></p>]]></description>
            <link>http://www.specialtygamer.com/features/modern-post2000/chulip-ps2/</link>
            <guid>http://www.specialtygamer.com/features/modern-post2000/chulip-ps2/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews Modern (post-2000)</category>
            
            
            <pubDate>Sun, 07 Mar 2010 01:55:31 -0800</pubDate>
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            <title>Why Bonk&apos;s Adventure (Turbografx-16) is my favorite platformer</title>
            <description><![CDATA[<p>&nbsp;No matter how technically impressive (i.e. convoluted) games get, I will always consider side-scrolling platformers to be my favorite kind of game. Their strictly 2D style does tend to limit them a bit, but developers often make up for that by suffusing them with copious amounts of creativity. An excellent example is <b>Bonk's Adventure</b>, a sorely underappreciated game for the Turbografx-16. &nbsp;I could gleefully profess my love for the game for hours on end, but I've instead decided to refine my admiration and present you with the reasons why I consider it to be my favorite platformer.</p><p>&nbsp;</p><p><b>1. You headbutt dinosaurs</b></p><p>Sure. In <b>Mario</b> games you face your fair share of dinosaurs and other similar baddies. When you encounter them, you generally just jump on their head and consider them defeated. In<b> Bonk's Adventure</b>, though, you take the far more impressive route of straight-up headbutting them. If you're feeling especially acrobatic, you can pounce in the air and front flip Olympian-style constantly until you hit them with a flurry of awesome.&nbsp;</p><p><b>2. It's not afraid to be humorous&nbsp;</b></p><p>I enjoy a serious, story-driven game, but now and then it's thoroughly awesome to sit back and play a game that just wants to make you happy. <b>Bonk's Adventure</b> was clearly crafted to put a smile on your face, and it does so with immediacy. &nbsp;If you don't find a dinosaur woofing at you after you save its life funny, then you may need to get your funny bone checked.&nbsp;</p><p><img alt="6a00d83452033569e200e54f3c771a8834-800wi.jpg" width="300" height="262" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" src="http://www.specialtygamer.com/features/images/6a00d83452033569e200e54f3c771a8834-800wi.jpg" /></p><p><b>3. The levels are vibrant</b></p><p>I may sound childish here, but I love love <b>love</b> colorful games. It's a big part of why I enjoy the <b>Kirby</b> and<b> Katamari </b>series so damn much. &nbsp;Not every level of<b> Bonk's Adventure</b> is a blue-skied background with green grass and lush vegetation, but the vibrancy inherent in the levels still leaps out at you. Part of this is assisted by the impressive amount of detail found in characters and scenery alike, but mostly it's the impressive palate of colors found in just about every portion of the game.</p><p><b>4. Eating red meat makes you raging mad.</b></p><p>As a vegetarian, this is a concept I can wholly get behind. It's human to find pleasure in instances that allow you to experience a smug sense of enlightenment, and watching a young boy grow over-the-top mad after consuming red meat found in various places does just that.&nbsp;</p><p>&nbsp;</p><p><img alt="2eoecsn.jpg" width="256" height="224" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" src="http://www.specialtygamer.com/features/images/2eoecsn.jpg" /></p><p><b>5. It's fun</b></p><p>I'm sure anyone could have easily derived that I felt this way based on the previous statements, but it felt worth directly mentioning. Seriously, this game is incredibly fun. It may lack the technical prowess of modern gaming, but that doesn't mean it's any less fun. Hovering via continual 360-degree headbutt is an experience everyone needs to experience.&nbsp;</p><p>The bosses are excellent and funny to boot, the level design is varied and irrevocably delightful, and the music is catchy to the point where it will resonate in your mind regardless of whether or not you want it to. If those are not the marks of an excellent game, then I don't know what are.&nbsp;</p><p>&nbsp;</p><hr /><p>Links:</p><p>Play-through of <a target="_blank" href="http://www.youtube.com/watch?v=OMyu8faAths">World 1</a></p>]]></description>
            <link>http://www.specialtygamer.com/features/classic-pre2000/why-bonks-adventure-turbografx/</link>
            <guid>http://www.specialtygamer.com/features/classic-pre2000/why-bonks-adventure-turbografx/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews Classic (pre-2000)</category>
            
            
            <pubDate>Sat, 23 Jan 2010 18:23:32 -0800</pubDate>
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            <title>Legend of Wukong Review (Genesis)</title>
            <description><![CDATA[<p style="text-align: center"><strong><u><font size="4"><img class="mt-image-center" style="display: block; margin: 0px auto 20px; text-align: center" height="224" alt="wukong01.jpg" width="320" src="http://www.specialtygamer.com/features/images/wukong01.jpg" /></font></u></strong></p><p style="text-align: center">&nbsp;</p><p style="text-align: center"><span style="font-size: medium"><span><u><b>Introduction</b></u></span></span></p><p><span style="font-size: x-small">For those of you unfamiliar with &quot;Legend of Wukong&quot; it's a Sega Genesis (Mega Drive) role-playing game released in 1996. At the time it was&nbsp;only released&nbsp;in China.&nbsp;In 2008&nbsp;a North American company ,Super Fighter Team, translated and localized it. This was the second Genesis game to be released in the U.S. this decade (the first being their own Begger Prince).&nbsp;Upon purchase Legend of Wukong comes complete with the 16-bit game cartadge, instruction manual and clamshell case, just like buying a Genesis game back in the 90's. This&nbsp;was my first time buying something like this. It works&nbsp;with any Genesis or Mega Drive system. I played it on my CDX.</span></p><p style="text-align: center"><img class="mt-image-center" style="display: block; margin: 0px auto 20px; text-align: center" height="408" alt="Legend_of_Wukong_product.JPG" width="399" src="http://www.specialtygamer.com/features/images/Legend_of_Wukong_product.JPG" /></p><p style="text-align: center">&nbsp;</p><p style="text-align: center"><span style="font-size: medium"><u><b>Story</b></u></span></p><p><span style="font-size: x-small">You may be familar with the popular Chinese folktale &quot;Journey to the West&quot; which depicts the adventures of Sun Wukong known also as The Monkey King. Legend of Wukong borrows elements from this story but remains completly unrelated (similar to the Dragon Ball series.) You start off as the rambunctious boy Wukong who accidently gets sent back to ancient China in&nbsp;your Doctor&nbsp;friend's&nbsp;newly built time machine. Upon arrival the time machine is stolen by a nasty monster king. It's Wukong's mission to retrieve&nbsp;it and get back to his own time.&nbsp;Pretty simple.&nbsp;Along the way Wukong is accompanied by 2 other travelers. A pig looking guy appropriately named Pigsy and the beautiful sword weilding Wujing. Don't expect an epic story. It's simple, lighthearted and doesn't develop much. The characters don't develop much either, which isn't necessarily a bad thing. It would feel&nbsp;out of place for any drastic character changes.&nbsp;Other than Pigsy's somewhat disturbing atempts to hit on Wujing the character interactions are practically non-existent.&nbsp;The&nbsp;intro is a nice touch&nbsp;with some still panels. It sets you up for the quirky little adventure and&nbsp;I was expecting to see more like it&nbsp;during key story events. Unfortunatly there are no other cutscene like it until the end, and even then it was disapointing.</span></p><p style="text-align: center"><span style="font-size: medium"><u><b>Gameplay</b></u></span></p><p><span style="font-size: x-small">It's your standard fare of RPG gameplay mechanics. Turnbased, world maps, equipment, dungeons, random encounters etc... The game consists of 6 Chapters. Each chapter has it's own seperate world map, towns and dungeons.&nbsp;You can not go back to them once you've finished&nbsp;the chapter,&nbsp;but why would you. After talking to the townsfolk you should get a pretty good idea of what needs to be done.&nbsp;However this becomes a problem in the later part of the game. For some reason the townsfolk stop being helpful&nbsp;making your objectives more vague.&nbsp;In the last two chapters I&nbsp;found myself wandering around from towns to dungeons just trying to figure out where to go.&nbsp;Navigating the world map and towns often feel like mazes since the tinest&nbsp;bush will obstruct your path. Also there&nbsp;is&nbsp;no map system. Later Wujing obtains a spell called &quot;Travel Cloud&quot; which lets you warp to towns and dungeons you've previously been to in that chapter.&nbsp;No&nbsp;side quests or secret items (at least none that I know of)&nbsp;making it&nbsp;extremely straightforward.&nbsp;Without any&nbsp;important missable items or scenes this drops the&nbsp;replay value significantly.</span></p><p style="text-align: center"><img class="media" id="fullSizedImage" style="width: 320px; cursor: default; height: 224px" alt="wukong0f.gif picture by Zangeif123" galleryimg="no" src="http://i31.photobucket.com/albums/c396/Zangeif123/wukong0f.gif?t=1257305606" />&nbsp; <img class="media" id="fullSizedImage" style="width: 320px; cursor: default; height: 224px" alt="wukong0h.gif picture by Zangeif123" galleryimg="no" src="http://i31.photobucket.com/albums/c396/Zangeif123/wukong0h.gif?t=1257305723" /></p><p style="text-align: center">&nbsp;</p><p style="text-align: left"><span style="font-size: x-small">Random encounters are about every 4 seconds and for the most part pretty quick. You have your basic RPG options of Attack, Magic, Item, &amp; Run. Your physical attacks have two options: Single &amp; Multiple. Single is for a single hit while the Multiple option will have everyone after that person&nbsp;automaticly attack one enemy until it dies.&nbsp;This helps speed up the flow of battle. Each character has their own unique magic spells, which are a treat to watch. You'll learn new spells about once every 5 levels. Besides healing spells the older ones become useless.&nbsp;They always do the same amount of damage. So if a spell does 20 HP of damage at the start of the game it'll do 20HP of damage at the end. Characters can hold around 20 items each. Managing&nbsp;your items is a bit of a pain and a little clunky. You aren't given any indication is the armor or weapons you're buying&nbsp;or equiping&nbsp;are stronger than what you have. You'll have&nbsp;to equip it then go to your stats to see if it raised it or not.&nbsp;Expect to waste a little by doing this money.</span></p><p style="text-align: left"><span style="font-size: x-small">Now for my biggest complaint about the game, the difficulty. It's very uneven and the game actually gets easier along your journey. At the start of the game when you only have Wukong in your party it's a challenge, but a nice challenge. He dies, game over. I like RPG which are unforgiving. The very first boss is the hardest part of the game. I recommend lots of power leveling before trying to fight him. Once you get Pigsy things lighten up a little.&nbsp;You max out at level 50 so once you reach it there's not much reason to fight other than money.&nbsp;So if you don't&nbsp;need money just&nbsp;run. You can't run in the last dungeon.&nbsp;The final chapter is way too easy in terms of bosses. The last several bosses can be defeated in just a few turns, making them just as difficult as normal fights. The final boss fight was extremely disappointing. Sorry if that's a spoiler but it must be said.</span></p><p style="text-align: left">&nbsp;</p><p style="text-align: center"><span style="font-size: medium"><u><b>Graphics &amp; Sound</b></u></span></p><p style="text-align: left"><span style="font-size: x-small"><span><span>The visuals are nothing amazing but if you're intrested in retro games then it shouldn't be a problem at all. The main characters are clean but&nbsp;some of the NPC sprites look messy. Enemies are varied. You'll run across&nbsp;some&nbsp;nice looking enemies and&nbsp;some that&nbsp;are down right ugly. Bosses generally look good, some are goofy. Another graphical complaint I have is&nbsp;about enemy death animations (if you can call it that.)&nbsp;Once you defeat an enemy they flicker a little then vanish almost like the game is glitching out. Not a big deal but it looks cheap.</span></span></span></p><p style="text-align: left"><span style="font-size: x-small"><span><span>The music is&nbsp;good and very catchy. It's got the eastern Chinese sound that fits right in with the setting. I still got the town theme stuck in my head.&nbsp;My only problem is there isn't enough of it. One battle theme for the entire game, that includes normal fights, bosses and the final boss.The SFX department&nbsp;gets the job done, but overall&nbsp;lacking. The menu select SFX&nbsp;is little annoying making a &quot;GRAWK&quot; kinda noise.</span></span></span></p><p style="text-align: left">&nbsp;</p><p style="text-align: center"><span style="font-size: medium"><b><u><span><span><span><span>Conclusion</span></span></span></span></u></b></span></p><p style="text-align: left"><span><span><span><span style="font-size: x-small">It's difficult to review a game like Legend of Wukong. By what standards to you hold it by? Even when it was released originally back in 1996 it wasn't on par with the RPGs at the time. The presentaion felt like a Master System&nbsp;game rather than a Genesis game.&nbsp;But really does it matter?&nbsp;If you enjoy old-school RPGs then simply put&nbsp;this is a treat. What makes Wukong so satisfying is the fact that this wasn't avalible until 2008. It was a thrill just to play a&nbsp;game that not many people&nbsp;have played or for that matter&nbsp;know exist.&nbsp;If this game came out when the Genesis was hot I don't think it would be as satisfying now. Still, I enjoyed it and look forward to future Super Fighter Team games. Lets see more.</span></span></span></span></p><p style="text-align: left">&nbsp;</p><p style="text-align: right"><span><span><span><span>-- Jared</span></span></span></span></p><p style="text-align: right"><span><span><span><span>For more info on how to purchase Legend of Wukong visit:</span></span></span></span><span><span><span><span><a href="http://www.legendofwukong.com/">http://www.legendofwukong.com/</a></span></span></span></span></p><p style="margin-left: 80px; text-align: left">&nbsp;</p>]]></description>
            <link>http://www.specialtygamer.com/features/classic-pre2000/legend-of-wukong/</link>
            <guid>http://www.specialtygamer.com/features/classic-pre2000/legend-of-wukong/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews Classic (pre-2000)</category>
            
            
            <pubDate>Tue, 03 Nov 2009 13:44:35 -0800</pubDate>
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            <title>NWCGE 2009 Portland Retro Gaming Expo show review</title>
            <description><![CDATA[<p>I must say that this year's <a href="http://nwcge.org/" target="_blank">NWCGE</a> 2009 <a href="http://www.retrogamingexpo.com/" target="_blank">Portland Retro Gaming Expo</a> <i>(I'm going to call it &quot;Purge&quot; from here on so I don't have to write out that long name)</i> was very impressive.&nbsp; As some people know, this was Specialty Gamer's first year officially as a vendor.&nbsp; This year's Purge I kept hearing was to be a big deal and much more organized than years past, and it did not disappoint!</p> <p>Some of the interesting events happening at this year's Purge included:</p> <ul>     <li style="text-align: left;">A live performance from Chiptune and Crunchy Records recording artist <a href="http://www.leeni.us" target="_blank">Leeni</a>, who sings to a background of 8-bit influenced   trip hop beats.&nbsp; <br />     <img width="640" height="480" alt="Purge 026.jpg" src="http://www.specialtygamer.com/features/images/Purge%20026.jpg" class="mt-image-none" style="" /><br />     <span style="color: rgb(0, 128, 128);"><span style="font-size: smaller;">Great stuff, and dancable too!&nbsp; </span></span></li>     <li style="text-align: left;">Live auction including various collection pieces<br />     <img width="640" height="480" alt="Purge 011.jpg" src="http://www.specialtygamer.com/features/images/Purge%20011.jpg" class="mt-image-none" style="" /><br />     <span style="color: rgb(0, 128, 128);"><span style="font-size: smaller;">The NWCGE table and display of the goods to go up for live auction</span></span></li>     <li>The video game tournaments<br />     <img width="640" height="480" alt="Purge 010.jpg" src="http://www.specialtygamer.com/features/images/Purge%20010.jpg" class="mt-image-none" style="" /><br />     <span style="color: rgb(0, 128, 128);"><span style="font-size: smaller;">Tournament field was so huge this year, it was ongoing almost the whole day</span></span><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge009.jpg" /><span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);">Neat Championship trophies!!</span></span></li>     <li>Costume contest!<br />     <img width="640" height="480" style="" class="mt-image-none" src="http://www.specialtygamer.com/features/images/Purge%20023.jpg" alt="Purge 023.jpg" /><br />     <span style="color: rgb(0, 128, 128);"><span style="font-size: smaller;">Wow!! Its Purple Tentacle from Day of the Tentacle!! My fave costume of the day and I had to put my arm around it!!</span></span></li> </ul> <p>This year was the most packed I have seen a NWCGE event in the four years since I started going, and the turnout was excellent at <span style="background-color: rgb(204, 255, 204);">OVER 800 people strong</span> for a single day.&nbsp; I missed last year's show in 2008 because I was out of town, but this was a MUCH bigger show than the last NWCGE expo I went to in <a href="http://www.specialtygamer.com/features/events/nwcge-2k7/" target="_blank">2007</a>.&nbsp; The Specialty Gamer table got plenty of action thru the day.&nbsp; Creston was there with me and at the end of the day, both of us were very tired.&nbsp;</p> <p><img width="640" height="480" alt="Purge 022.jpg" src="http://www.specialtygamer.com/features/images/Purge%20022.jpg" class="mt-image-none" style="" /><br /> <span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);">Creston organizes the table</span></span></p> <p>The only downside I can think of was that it was so busy, that people kept buying from us one after the other and it didn't give me much of a break to hang out or to really shop around myself - but really that's okay.</p> <p>Almost certainly next year will just as big, if not bigger.&nbsp; <i>(no pressure guys...)&nbsp;&nbsp;</i></p>  <div><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge024.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge021.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge020.jpg" /><br /> <span style="color: rgb(0, 128, 128);"><span style="font-size: smaller;">Table of <a href="http://www.groundkontrol.com/" target="_blank">Ground Kontrol </a>, host of show parties</span></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge019.jpg" /><br /> <span style="color: rgb(0, 128, 128);"><span style="font-size: smaller;"> <a href="http://www.recycledgamer.com/" target="_blank">Recycled Gamer</a>'s wall of electric play cubes!!</span></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge017.jpg" /><br /> <span style="color: rgb(0, 128, 128);"><span style="font-size: smaller;"> <a href="http://www.chasethechuckwagon.com/" target="_blank">Chase the Chuckwagon.com</a> in attendance</span></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge016.jpg" /><br /><span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);"> Scott Boothby brought his R2-D2!!</span></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge015.jpg" /><br /> <span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);"> Ken working the <a href="http://www.recycledgamer.com" target="_blank">Recycled Gamer</a> table!</span></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge014.jpg" /><br /> <span style="color: rgb(0, 128, 128);"><span style="font-size: smaller;"> Peeps relaxing in the classic lounge area</span></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge013.jpg" /><br /> <span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);"> Show sponsors <a href="http://www.retrogamingexpo.com/vgw.php" target="_blank">Video Game Wizards</a> very well represented</span></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge010.jpg" /><br /> <span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);"> Console Freeplay / Console Tournament area</span></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge007.jpg" /><br /> <span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);"> Video game sweetheart Jeanne does the work </span><i><span style="color: rgb(0, 128, 128);">(hi Toby!)</span></i></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge006.jpg" /><br /> <span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);"> Corey was busy at his table the whole day</span></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge004.jpg" /><br /> <span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);"> Various rarities from Dan and friends</span></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge003.jpg" /><br /> <span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);"> Danny at the <a href="http://www.gametrader-online.com/" target="_blank">Game Trader</a> booth </span><i><span style="color: rgb(0, 128, 128);">(I swear, my camera does not like to take clear picks of you...)</span></i></span><br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge002.jpg" /><br /> <br /> <img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/P9/Purge001.jpg" /></div> <div><span style="font-size: smaller;"><span style="color: rgb(0, 128, 128);">Gerald was busy at his table the entire day</span></span></div> <p>There was so much going on and the show was SO busy, I know for certain that I wasn't able to meet and mention everyone who took part so apologies for that.&nbsp; I was behind a table for most of the day and I tried the best I could!</p> <p>My pictures aren't the greatest using my old-ass camera, so <span style="background-color: rgb(204, 255, 204);">check out a ton of much better pictures taken by show volunteer, Charles</span>:&nbsp; <a target="_blank" href="http://www.evg2000.com/nwcge2k9/setup">Setup</a> <a target="_blank" href="http://www.evg2000.com/nwcge2k9/show">The Show</a> <a target="_blank" href="http://www.evg2000.com/nwcge2k9/costume">The Costumes</a> <a target="_blank" href="http://www.evg2000.com/nwcge2k9/auction">The Auction</a></p>   <hr /> <p><span style="font-size: larger;"><b>Links:</b></span></p> <p><a href="http://www.atariage.com/">AtariAge</a></p> <p><a href="http://www.billygalaxy.com/">Billy Galaxy</a> - 912 W Burnside, Portland, OR</p> <p><a href="http://www.chasethechuckwagon.com/">Chase The Chuck Wagon.com</a></p> <p><a href="http://www.deependgear.com/">Deep End Gear</a></p> <p><a target="_blank" href="http://www.gametrader-online.com/">Game Trader</a> - 3205 SW Cedar Hills Blvd., Beaverton, OR</p> <p><a href="http://www.groundkontrol.com/">Ground Kontrol Classic Arcade</a> - 611 NW Couch St., Portland, OR</p> <p><a target="_blank" href="http://www.leeni.us">Leeni</a></p> <p><a href="http://www.nintendoage.com/">NintendoAge</a></p> <p><a target="_blank" href="http://nwcge.org">NWCGE</a></p> <p><a href="http://www.recycledgamer.com/">Recycled Gamer</a></p> <p><a target="_blank" href="http://www.retrogamingexpo.com">Retro Gaming Expo</a></p> <p><a href="http://nerdreportradio.com/">The Nerd Report</a></p> <p><a target="_blank" href="http://www.retrogamingexpo.com/vgw.php">Video Game Wizards</a> - 9712 SE Foster Rd.,  Portland, OR</p>]]></description>
            <link>http://www.specialtygamer.com/features/events/nwcge-2009-portland-retro-gaming-expo/</link>
            <guid>http://www.specialtygamer.com/features/events/nwcge-2009-portland-retro-gaming-expo/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Events/Happenings/Interests</category>
            
            
            <pubDate>Sat, 26 Sep 2009 15:45:32 -0800</pubDate>
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            <title>NWCGE 2009 Portland Retro Gaming Expo TOMMORROW!!</title>
            <description><![CDATA[<p>Hey there everybody.&nbsp;</p> <p>I know its been a while since the last message, I've just been very busy and none of the other authors seem to be interested in writing the Newsletter.</p> <p>For those locals in the Northwest USA, you should check out NWCGE&nbsp;2009, Portland Retro Gaming Expo happening tommorrow Sunday, September 20th, 2009 in downtown Portland from 10AM to 8PM.&nbsp; See the website for full details, show schedule and location.</p> <p><a href="http://www.retrogamingexpo.com/" target="_blank">www.retrogamingexpo.com/</a></p> <p>This year will be the first year to have a live auction.&nbsp; Also 8-bit style Chiptune performing is giving a concert at this years show.&nbsp; If you're around tonight, the owner of <a href="http://www.chasethechuckwagon.com" target="_blank">Chase the Chuckwagon</a> is having a preshow party at <a href="http://www.groundkontrol.com" target="_blank">Ground Kontrol</a> tonight.</p> <p>I've personally been going to the shows each year for at least a few years, but this is the first year that Specialty Gamer is a vendor at the show.&nbsp; We are bringing 750+ games across 20+ systems.&nbsp; Being that you are subscribed to the list, I'll even let you take a look at the NWCGE 2009 Sale List.</p> <p><a href="http://www.specialtygamer.com/9list/" target="_blank">www.specialtygamer.com/9list/</a> - 2009 Master Sale List</p> <p>For NES&nbsp;completists, our table will have 350+ NES games including many of the uncommons needed to fill sets.&nbsp; Plenty of niche titles, rare collection pieces, as well as a $1 bargain box so we'll have something for every level of interest or price range.&nbsp; Also with every purchase over $5 at our table, you get a free gift - your choice of new Super Mario Galaxy commemorative coin, Hori PSP Liquid Crystal Filter, Nintendo systems security bit (for repairing systems), or GameBoy to Playstation converter - while they last, or until they sell out!</p> <p>Specialty Gamer T-shirts will be available for sale, as well as free Specialty Gamer bumper stickers.&nbsp; Stop by our table and say hi to me and Creston.&nbsp; It's going to be a very good time.</p>]]></description>
            <link>http://www.specialtygamer.com/features/events/nwcge-2009-portland-retro-gami/</link>
            <guid>http://www.specialtygamer.com/features/events/nwcge-2009-portland-retro-gami/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Events/Happenings/Interests</category>
            
            
            <pubDate>Sat, 19 Sep 2009 13:24:39 -0800</pubDate>
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            <title><![CDATA[Mirror's Edge; fresh & unique.  &lt;_Review]]></title>
            <description><![CDATA[<object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/KLwKMjUxvQQ&hl=en&fs=1&rel=0&color1=0x5d1719&color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KLwKMjUxvQQ&hl=en&fs=1&rel=0&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object><p><span>It plays as good&nbsp;&amp; looks as good as it does&nbsp;here.</span></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p><span>All right here&rsquo;s my first <span class="caps">SPEGA </span>review, sorry if it&rsquo;s a bit long winded, and no screen shots (I&rsquo;m too lazy to go through them all)<span style="mso-spacerun: yes">&nbsp; </span><o:p></o:p></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><b><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></b></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><b><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></b></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">Mirror&rsquo;s Edge is a fantastic game; it displaced Deus Ex as my second favorite game after Beyond Good &amp; Evil, which is no small feat since I like Deus Ex a lot.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><b><span style="font-family: Arial"><font size="3">I give it a 9 out of 10.</font></span></b></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;</font></span></p><hr /><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3"><o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><b><span style="font-family: Arial"><font size="3">The story:</font></span></b><span style="font-family: Arial"><font size="3"><o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">Mirror&rsquo;s Edge takes place in an unnamed city where a totalitarian regime monitors its citizens through invasive surveillance, tracking all forms of electronic communication.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">The main character, Faith, is a &ldquo;Runner&rdquo; a messenger who transports secret messages to the underground, by employing her free-running skills, to traverse the rooftops, building sites and other precarious locales.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">Faith soon becomes caught up in a conspiracy and is ruthlessly hunted by the authorities. <o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">When she can&rsquo;t run past the police she&rsquo;ll resort to hand-to-hand combat, or disarming an enemy and using their guns against them.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3"><span style="mso-spacerun: yes">&nbsp;</span><o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><b><span style="font-family: Arial"><font size="3">The Game:</font></span></b><span style="font-family: Arial"><font size="3"><o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">ME is sort of a first person action adventure game, with some gunplay and hand to hand combat added for good measure. <o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">There&rsquo;s no <span class="caps">HUD </span>except for a dot in the middle of the screen (which can be disabled) and you can see your feet and arms swing realistically even when you&rsquo;re not holding a weapon, it really adds the immersion factor.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3"><span class="caps">IMO</span> There are too few first person games that show you more of the character than just disembodied arms. (I can count them on my fingers)<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">The most unique and endearing feature of ME is the fluidity of movement and the feeling of momentum; it&rsquo;s unmatched in any other game.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">It allows you to fluidly slide under, vault over it, or climb onto obstacles, shimmy across narrow ledges, Swing, slide, roll, wall-run and a ton of other things that I&rsquo;ve never seen done in a first person game.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">The hand-to-hand combat works very good, it doesn&rsquo;t work as good as it could but it still works very well, you have a wide range of attacks; low attacks, high attacks, rear attacks, front attacks, disarms, kicks, punches, wall run kicks, etc. <o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">The gunplay in ME works great.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">You can disarm opponents and then use their gun; you&rsquo;re limited to the ammo that&rsquo;s in the magazine, and there&rsquo;s no ammo counter, so you need to count your shots and make your shots count.<span style="mso-spacerun: yes">&nbsp; </span><o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">Faith is a Runner not a gun fighter, so wielding a weapon larger than a pistol slows you down and prevents you from doing all the acrobatic things you can normally do, so you must decide strategically when to abandon speed and agility for firepower. <o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">Another aspect of ME is the striking visual style.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">The contrast is cranked up and all the architecture is modern, clean lined, and a colorless white.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">The sterile whiteness is punctuated by splashes of vibrant colors (doors, stairs, billboards, cranes, etc) the most noticeable is the Technicolor blue sky. <o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">ME is a difficult game, I recommend that you play the first level over and practice disarming enemies without using slow-mo, it will be imperative later on.<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3">&nbsp;<o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial"><font size="3"><o:p></o:p></font></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial">Mirror&rsquo;s Edge (available on 360, <span class="caps">PS3, </span>&amp; PC)<o:p></o:p></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial">Publisher: EA<o:p></o:p></span></p><p class="MsoNormal" style="margin: 0in 0in 0pt"><span style="font-family: Arial">Developer: <span class="caps">DICE </span>(owned by EA)<o:p></o:p></span></p><p>&nbsp;</p>]]></description>
            <link>http://www.specialtygamer.com/features/modern-post2000/mirrors-edge-fresh-unique--rev/</link>
            <guid>http://www.specialtygamer.com/features/modern-post2000/mirrors-edge-fresh-unique--rev/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews Modern (post-2000)</category>
            
            
            <pubDate>Thu, 27 Aug 2009 23:42:03 -0800</pubDate>
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            <title>Wild Arms 5 (PS2) Review</title>
            <description><![CDATA[<div align="center"><img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/wild-arms-the-vth-vanguard-20070321.jpg" /></div><div align="center"><br />&nbsp;</div><div align="center"><span style="font-size: medium"><span><b>Introduction</b></span></span></div><div style="text-align: left"><br />Not since the first Wild Arms on PSX have I enjoyed an entry from this series. For a bit of personal history with the series I gave WA2 &amp; 3 a chance but both failed to keep my attention very long. Even Alter Code F which was a remake of the orginal didn't do much for me. I never even gave WA4 a try. I offically washed my hands of the series, I was done. Fast forward to a few months ago. I was chatting with some buddies about what RPG I should play next. I wanted to try something I never played before and Wild Arms 5 came up. It was gonna take some A+ convincing to get me back into this series but ultimatly I decided to give it a shot. I'm glad I did because I enjoyed this as much *if not more* than the first.<br /><br />&nbsp;</div><div align="center"><img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/wild-arms-v-import-impressions-2006.jpg" />&nbsp; <img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/wild-arms-v-import-impressions-2-1.jpg" /></div><p style="text-align: center"><br /><span style="font-size: medium"><b>Story</b></span></p><p>I had a fever and the perscription was Wild Arms 5. After I completed it I had a great feeling of pride and a general sense of warm fuzziness afterward. Almost like I had actually done something useful with my 80 hours. While it's not a ground-breaking story it does finish up nicely and I felt 100% satisfied afterwards. I actually got heartbroken at the end which ment I really did care about these characters. Not surprisingly it has it's fare share of cliche's (justice driven teen main character, all the chicks have a crush on him, plot to destroy the world, mysterious girl falls from the sky) but for some reason they never bothered me. Maybe because it wasn't caked with cliche' after cliche'. It is a Japanese RPG so a few sterotypes are bound to squeak in. I found a striking similarity between the 3 main characters of this game (Dean, Rebecca, Avril) and that of Skies of Arcadia (Vyse, Aika, Fina)<br /><br />&nbsp;</p><div align="center"><img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/wa5a22_13.jpg" /></div><p><br />I'm dedicating an entire paragraph for the villians because it needs to be stressed: they rock. While I did like the main cast of characters the villians stole the spotlight. I was itching to see more of them through the entire game. Each hero has their respective villian/rival which near the end they face off &quot;one on one&quot; in a dramatic style. You got a bad-ass cyber ninja, the sexy/busty female with a skin tight techno leotard, a professor who looks like Einstein fused w/ Heihachi Mishima, etc... Each one a purpose and a reason. <br /><br />&nbsp;</p><div align="center"><img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/persephone.jpg" />&nbsp; <img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/solider.jpg" /></div><p><br />&nbsp;</p><div align="center"><span style="font-size: medium"><b>Gameplay</b></span></div><p>Wild Arms 5 essentially plays like your typical JRPG. Towns, world map, dungeons, sidequests, hidden treasure, puzzles, puzzles &amp; puzzles. One aspect I fondly remembered about the first WA were the great puzzles and WA5 doesn't disapoint. There are also little side-puzzles in the form of &quot;puzzle boxes&quot; where Dean (the MC) is teleported to some puzle heaven in the sky where he is forced to move around diffrent colored boxes trying to match them up so they all vanish. My wife enjoyed helping me do these, she would come running in whenever she heard the little &quot;puzzle theme song&quot; going on. In fact she was better at it than me so... win/win. If you want to deviate from the main story then there are side missions a-plenty. It's got everything from fetch quests to hidden bosses. Later in the game these side missions really pay off since they net you some nice EXP &amp; the best weapons/armor in the game.<br /><br />&nbsp;</p><div align="center"><img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/wild-arms-5-20070802111751029_640w.jpg" />&nbsp; <img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/wild-arms-5-20070802111751576_640w.jpg" />&nbsp; <img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/wild-arms-v-import-impressions-2-4.jpg" /></div><p><br />You'll be backtracking if you wish to obtain some of the more luxurious items. Don't worry, later on you can just teleport. During dungeon exploration you'll notice inaccessible areas you can't access right away. To get past these Dean acquires diffrent bullet types for his Arm (ie Ice, Grapple, etc) Many puzzles also use these bullets to progress through the levels. Some puzzles actually had me stumped and I had to refer to my trusty guide to get me through. I know I cheat.<br /><br />&nbsp;</p><div align="center"><img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/wild-arms-v-import-impressions-2-2.jpg" /> <img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/931326_20070821_790screen003.jpg" /></div><p><br />WA5 takes many of the tedious aspects of a JRPG and throws them out the window. Several examples are no random battles in areas with complex puzzles. The option to turn off random enounters in an area once you defeat a certian (kinda racist) enemy. Being able to retry a fight instead of loading from a previous check point. One very unique feature is your party completly recovers their HP after every battle. That's right folks, no need to endlessly browse through the menu system after every fight to keep your heroes in tip top shape. This might sound too easy but the game balances this by having the enemies deal more damage. If you're not careful your team could be blown-out. With that said the game is fairly easy. I only died once and that was while fighting the most powerful hidden boss in the game.<br /><br />The battle system is strategic yet simple. You move around on a grid shaped of hexes. Some hexes have magic atributes to help buff your magic spells, or make you more vulnerable to enemy attacks. It's your typical Fire vs Water, Wind vs Earth sorta thing. You equip your characters with &quot;mediums&quot; and depending on which medium diffrent attacks/spells are learned. There are 6 diffrent kinds but to be honest you'll only be using 3 of them. Everyone has a team attack with all of the other members featured in nice little dynamic cutscenes (which can be skipped.) Early in the game team attacks will be your bread n' butter for taking out enemies quickly. However later on they lose thier effectivness in favor for equiping your characters with items to make them uber strong. The items I'm refering to are called &quot;badges&quot; and lets the player form some creative combinations.<br /><br />&nbsp;</p><div align="center"><img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/931326_20070821_screen041.jpg" />&nbsp; <img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/wild-arms-5-20070808051508012-000.jpg" /></div><p><br />&nbsp;</p><div align="center"><span style="font-size: medium"><b>Graphics &amp; Sound</b></span></div><p>The graphics are standard for a PS2 game. The characters have some nice facial expressions however the NPC's are pretty ugly. No flashy anime or FMV cutscenes, everything is in-game graphics. The voice acting is good, however Carol (the little girl) has an annoying hi-pitch voice (this is the main reason why I hate little kids in JRPGs) but for the most part it's all done very well. Unfortuantly there aren't many spoken cutscenes so you'll be reading a greater portion of the story. The music is great. Pretty much every dungeon/town/area of the world has a diffrent theme so nothing gets old or overused except the normal battle music. As expected from a Wild Arms game the soundtrack has a heavy &quot;old west&quot; feel (whistling, acoustic guitar, harmonica) but not every song is limited by it. One of my favorite songs is the boss battle music for Persephone (the female villian I mentioned above) If you're into video game music I recomend it. The opening &amp; ending themes are also nice vocal works done by some Japanese singer. Another cosmetic aspect I liked is that some armor gives your characters a different appearance. It's not a big deal but it's nice for change every once n' a while. Some of these costumes are reminiscent of characters in other games of the series. There are even outfits where everyone dresses in Japanese school attire. Joshikousei!!!<br /><br />&nbsp;</p><div align="center"><img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/wild-arms-v-import-impressions-2-3.jpg" />&nbsp; <img class="bbc_img" alt="" src="http://i31.photobucket.com/albums/c396/Zangeif123/931326_20070821_790screen039.jpg" /></div><p><br />&nbsp;</p><div align="center"><span style="font-size: medium"><b>Negatives</b></span></div><p>While I enjoyed this game from start to finish there are a few rough edges that need to be addressed. For one it was a bit too easy for my tastes. There where only a handful of boss fights that took some brain power. For the most part it's simply spam their weakness. If you do a tiny bit of level grinding the difficulty shouldn't give you any problems. As I mentioned before I wish there were more spoken cutscenes. Loading can sometimes be tedious if you're in that teleporting or exploring mood. Battles are generally a little slow when compared to other games. One thing I really hated was the fact you can't control your Golem buddy, Asgard, in battle. Instead you program him with moves and he'll execute them at random. He seems to be retarded cause the big dummy constantly wastes turns by doing useless actions over &amp; over. He rarely aims for an enemeis weakness and becasue of this the golem battles drag. Fortunatly you're not forced to do too many. So I say make a cup of tea, fix up a tasty sandwhich, mow the yard, and come back to see how ol' Asgard is doing.<br /><br />If you're like me then you've been disapointed by the quality of JRPGs in this generation of consoles. So &quot;Pardner&quot; I say strap on your spurs, arm yourself with a PS2 controller and fire up a game of Wild Arms 5.<br /><br /><br />&nbsp;</p><div style="text-align: right">-- Jared<br /><br />Disscus further at: <a href="http://www.specialtygamer.com/talk/index.php/topic,245.0.html">http://www.specialtygamer.com/talk/index.php/topic,245.0.html</a><br />Official Wild Arms 5 Website: <a class="bbc_link new_win" target="_blank" href="http://www.wildarms5.com/">www.wildarms5.com</a></div>]]></description>
            <link>http://www.specialtygamer.com/features/modern-post2000/wild-arms-5-ps2-review/</link>
            <guid>http://www.specialtygamer.com/features/modern-post2000/wild-arms-5-ps2-review/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews Modern (post-2000)</category>
            
            
            <pubDate>Sat, 22 Aug 2009 14:21:19 -0800</pubDate>
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            <title>Sonic CD: The Undeserving Dark Horse</title>
            <description><![CDATA[<p>&nbsp;If you've friends with any caliber of interest in classic gaming, then chances are you've heard the age-old debate of which Sonic game is better. <span class="Apple-style-span" style="font-weight: bold;">Sonic the Hedgehog 2</span>, in my experience, seems to be the winner in a majority of these debates. I chide in whenever I can, reminding everyone of the excellence that is <span class="Apple-style-span" style="font-weight: bold;">Sonic CD</span>, but I generally get the response of &quot;oh, never played it.&quot; I can't blame them, as the Sega CD was not exactly a popular add-on. What I can do, though, is immediately give them the chance to give it a try. More often than not, they jump ship and agree that it is long and afar the best of the classic Sonic games.</p><p>&nbsp;</p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="sonic_cd_profilelarge.gif" width="320" height="222" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" src="http://www.specialtygamer.com/features/images/sonic_cd_profilelarge.gif" /></span><p>&nbsp;</p><p>Like most of you reading this article, I do my best to spread the word and advocate sorely underplayed games. I generally have to provide the means for people to play them (as in, loan them the system or invite them over to play mine), but it's a gesture that is often appreciated. It may be after the fact, but I still see it as part of our contracts as gamers to do. There is no game I've had to do this more with than <span class="Apple-style-span" style="font-weight: bold;">Sonic CD</span>, and to an extent it saddens me. I'm certainly not implying that it is, without a doubt, the best Sonic game there is, but I do see it as an important game to experience before you can make such an opinion yourself. &nbsp;The amount of detail and work put into the game dominates the rest of the series, which is why I'm so stubborn about ensuring people get to try it.</p><p>Each level has different skins, such as present, past, good future, and bad future. If you destroy the machine creating all of the robots in the past, then you've created a &quot;good future&quot; for that specific area. Details like this may go unnoticed to those who prefer to just race through a Sonic game, but there's quite a bit of detail to be appreciated if you're willing to take the time and explore a bit. Many of the nuances of the other games carried over, such as each section consisting of two levels and then a boss battle.</p><p style="text-align: center;">&nbsp;</p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.specialtygamer.com/features/images/soniccd-ww2.png"><img alt="soniccd-ww2.png" width="320" height="224" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" src="http://www.specialtygamer.com/features/assets_c/2009/07/soniccd-ww2-thumb-320x224-181.png" /></a></span><p>&nbsp;</p><p><span class="Apple-style-span" style="font-weight: bold;">Sonic CD</span> was developed during the same time that <span class="Apple-style-span" style="font-weight: bold;">Sonic the Hedgehog 2 </span>was. In fact, it came out before <span class="Apple-style-span" style="font-weight: bold;">Sonic the Hedgehog 3</span> did. It wasn't met with too much success commercially, but it is a game that hardcore Sonic fans lovingly appreciate. I dont know that I would recommend tracking down a Sega CD attachment solely for playing it, but I would recommend finding out if a friend has it in storage, or if you've any means of playing it. &nbsp;The game was also released for PC, but unfortunately I cannot account for the quality of it.</p><p>&nbsp;</p><hr /><p>Links:</p><p><a target="_blank" href="http://www.youtube.com/watch?v=M5LN6p_UvJ4">Gameplay</a>&nbsp;&nbsp;</p><p><a target="_blank" href="http://www.amazon.com/Sonic-CD-Sega/dp/B0009OGJ02/ref=dp_cp_ob_vg_title_3">Purchase</a></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p>]]></description>
            <link>http://www.specialtygamer.com/features/classic-pre2000/sonic-cd-the-undeserving-dark/</link>
            <guid>http://www.specialtygamer.com/features/classic-pre2000/sonic-cd-the-undeserving-dark/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews Classic (pre-2000)</category>
            
            
            <pubDate>Sat, 25 Jul 2009 12:57:50 -0800</pubDate>
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            <title>Seaman (Sega Dreamcast)</title>
            <description><![CDATA[<p>The inherent flaw of trying to hold a conversation with a fish is that isn't particularly<i> inclined</i> to talk back. This is just one of the many examples of injustice found in nature. Furthermore, it is an injustice that is only fixable through the wonder of video games. Sega knew there was an audience looking to fulfill their dream of human-to-fish friendship, and so they worked hard and came up with <b>Seaman</b>-- arguably one of the weirdest games in existence.</p><p><b>Seaman</b> is a game oft-mentioned and jested about throughout the various gaming niches on the net, but the game is only poked fun at from a distance, and only in a way that reveals that a majority of these people have yet to truly play the game. From the title alone, there are plenty of laughs to be had from those like myself who are little bit less than mature, but actually playing the game escalates the hilarity of the entire concept.</p><p>Fans of <b>Hey You! Pikachu</b> will feel right at home with <b>Seaman</b>, because the game is predominantly controlled with a microphone add-on. While the Dreamcast controller is used to drop food into the tank and change the heat and oxygen settings to optimal, talking with the Seamen is what actually moves the game forward. It is up to you to increase their vocabulary, but regardless of how hard you try, there's an inevitable outcome: they're going to be weird.</p><p>In concept alone, a human-faced fish is off the scale of weirdness. It doesn't help when they ask you awkward, prodding questions and continually remind you of just how creepy they are. Here's a conversation that perfectly encapsulates how a Seaman will act towards you:</p><p><b>Me</b>: You're weird.</p><p><b>Bert the Seaman</b>: Oh, you have no idea.</p><p>That is, verbatim, an exchange I had. I am in no way sensationalizing the situation. In fact, you'll hear a similar tale from anyone who has played the game.</p><p>The game thoroughly embraces the concept of &quot;survival of the fittest&quot;, and for this reason you'll have to see a few of your creatures die out. When one remains, it will continue to evolve until it becomes a froglike being capable of venturing from the water to dry land. At this stage, your Seaman will be at its most intelligent, but there will be a lingering feeling that this creature is far too smart to be so couped up. When the time comes, you'll be forced to free your Seaman into the wild, where it will touch hearts and weird people out all over the globe.</p><p>&nbsp;</p>]]></description>
            <link>http://www.specialtygamer.com/features/classic-pre2000/seaman-sega-dreamcast/</link>
            <guid>http://www.specialtygamer.com/features/classic-pre2000/seaman-sega-dreamcast/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews Classic (pre-2000)</category>
            
            
            <pubDate>Thu, 11 Jun 2009 12:18:20 -0800</pubDate>
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            <title>New Beyond Good &amp; Evil 2 video!</title>
            <description><![CDATA[<p>Here&rsquo;s another video of BG&amp;E 2 I believe it first appeared on Kotaku, and has since migrated to various locations.</p><p>&nbsp;</p><p>&nbsp;</p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/y6R6EN-soJ0&hl=en&fs=1&rel=0&color1=0x234900&color2=0x4e9e00&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/y6R6EN-soJ0&hl=en&fs=1&rel=0&color1=0x234900&color2=0x4e9e00&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object><p>&nbsp;</p><p>It isn&rsquo;t confirmed that it was for BG&amp;E 2 but there is no doubt about it in my mind.</p><p>.............................................................................................................................</p><p>Here&rsquo;s my take on it;</p><p>It definitely looks like it&rsquo;s in India (or an Indian colonized planet), the Orange white and green stripes on the helicopter&rsquo;s motors, are the same color as India&rsquo;s flag, plus everything else points to India, brama cows, orange sarongs etc. <br />It seems like a technological backwards place wherever it is since wheels are still being used, instead of flying cars.</p><p>It still looks very much in the spirit of BG&amp;E 1, I don&rsquo;t have any problem with the running it seems like something Jade should be able to do, and I think if the technology was there when the original came out it probably would&rsquo;ve been in BG&amp;E 1.</p><p>The only things that has me concerned are that I didn&rsquo;t see any animal human hybrids, and everyone appeared to be the same ethnicity (BG&amp;E had a very ethnically diverse population), also I didn&rsquo;t see a camera I don&rsquo;t see how you could have a BG&amp;E without a camera so I&rsquo;m not concerned.</p><p>My guess is it&rsquo;s in engine but not in game and was made to show the higher ups at Ubi what the team&rsquo;s been able to accomplish.<br />&nbsp;</p>]]></description>
            <link>http://www.specialtygamer.com/features/previews/new-beyond-good-evil-2-video/</link>
            <guid>http://www.specialtygamer.com/features/previews/new-beyond-good-evil-2-video/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Previews</category>
            
            
            <pubDate>Fri, 15 May 2009 15:41:41 -0800</pubDate>
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            <title>Prinny: Can I Really Be the Hero?</title>
            <description><![CDATA[<p>&nbsp;The biggest icons of the gaming culture, such as Mario, Sonic, and Master Chief, leave little room for other characters to surface into the mainstream. Disgaea, a popular strategy-RPG series, fans and Prinny enthusiasts alike know how unjust that fact is. While they &nbsp;mire in the beautiful majesty that is Prinnies, those unfamiliar with the Disgaea series are left in the dark. If the world at large knew there was an exploding penguin with an affinity for the word &quot;dood&quot;, then there's a good chance they would fall in love at first sight.&nbsp;</p> <p>Prinny: Can I Really Be the Hero?, is an important game for the PSP. Last year quite a few developers lost interest in the system, and things were looking grim. Sony released a new model, the PSP-3000, but it was unnecessary and an obvious cry for attention. It worked to an extent, but it was still painfully obvious just how lacking the system was in new, big titles. NIS, being the hopeful company they are, placed hope in the system and released their first foray into the action-platforming genre of gaming.</p> <span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img height="272" width="480" alt="prinny_psp_018.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" src="http://www.specialtygamer.com/features/images/prinny_psp_018.jpg" /></span> <p>&nbsp;</p> <p>The first thing noticeable about Prinny:CIRBtH? is the beautiful and detailed backgrounds. As you play through the levels, the time slowly changes from day to night, and with it comes an increasing level of difficulty. It's incredibly important to mention just how difficult this game is, because the more people aware of this fact before they play this game, the less chance there is of PSPs everywhere being broken. Simply because you're playing as a penguin does not mean this game will be simple. In fact, it's hands down one of the most difficult games I've played. Because you're incapable of controlling the length of your jump, and because Prinnies are so prone to exploding with little provocation, you're forced to truly take your time with each level; or at least be careful until you reach a checkpoint.&nbsp;</p> <p>The humor Disgaea fans love is completely intact in Prinny. In fact, there is absolutely <i>no</i> reason to take this game serious. The plot revolves around you being sent on what is basically a suicide mission in order to compile the ingredients and create the &quot;Ultimate Dessert&quot; for Master Etna. This silliness is crucial to the game, too, because there's a good chance it will save you from becoming too frustrated with the game. Did I mention Prinny is hard? Yeah, I really, really, <b>really</b> meant that.<span class="Apple-style-span" style="font-size: 10px; white-space: pre;"><br /><br /></span></p> <p>It should also be noted that even through this difficulty, the game is thoroughly enjoyable. To some it may just be a needless frustration-fest, but for any gamer looking for a challenge, you've found it with Prinny. &nbsp;Even more exciting is just how much replay value this game has. When you complete a level, you're given the option of returning to it at a different time throughout the day. If you choose to play a level in the beginning of the day in the game, it will be more simple than if you chose to play it at nighttime.&nbsp;</p> <p>Prinny is not for everyone. If you in any way consider yourself to be a &quot;casual&quot; gamer, then this certainly isn't the title for you. This game is full of the frustration that many of us remember from the glory days of platformers, only this time around the difficulty is upped unmercifully. So if there are any masochistic gamers out there looking for a challenge, you've found it in Prinny, dood!</p>  <object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/o1i-ce0xkYo&hl=en&fs=1&color1=0xcc2550&color2=0xe87a9f"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/o1i-ce0xkYo&hl=en&fs=1&color1=0xcc2550&color2=0xe87a9f" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object> <p>&nbsp;</p> <hr /> <p>Official Website -&nbsp;<a target="_blank" href="http://prinnies.com">http://prinnies.com/</a></p> <p>&nbsp;</p>]]></description>
            <link>http://www.specialtygamer.com/features/modern-post2000/the-prinniest-game-ever/</link>
            <guid>http://www.specialtygamer.com/features/modern-post2000/the-prinniest-game-ever/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews Modern (post-2000)</category>
            
            
            <pubDate>Mon, 09 Mar 2009 17:17:20 -0800</pubDate>
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            <title>A Noby Affair</title>
            <description><![CDATA[<p>When the only comment people can seem to muster up about a game is &quot;what is it?,&quot; then the odds of said game being good are pretty up there. &nbsp;When word got out that Keita Takahashi, creator of Katamari Damacy and all around oddball, was creating a new game, a fair amount of people were anxious to see some details. These details were presented in sporadically-released videos, but the response was essentially a collective &quot;huh?&quot;. &nbsp;Now that this title, Noby Noby Boy, has been released, there's just about as much confusion surrounding it as there was before.</p> <p>Noby Noby Boy immediately warns you that there is no true goal to the game other than to have fun. This statement follows Takahashi's M.O. of reigniting the silly, fun side of gaming. In its simplest form, Noby Noby Boy is a game that begs you to explore. The game may not give you too much area to cover, but it does provide you with plenty of interesting sites to observe. In your time spent with the game you may find a man breakdancing on a turtle, or a pair of aliens driving a carrot with wheels, or sundry variations therein. What you do in the midst of these weird occurences is your choice to make. Would you prefer to stretch out and allow them to ride on your back, or would you rather simply devour them instead? Either way you're adding on to your overall length, which ties in with the goal of the game.</p> <span style="display: inline;" class="mt-enclosure mt-enclosure-image"><img height="321" width="570" style="margin: 0pt auto 20px; text-align: center; display: block;" class="mt-image-center" alt="noby.jpg" src="http://www.specialtygamer.com/features/images/noby.jpg" /></span> <p style="text-align: center;"><i><b>what's there to be confused about?</b></i></p> <p>It's true that you're encouraged to relax and do as you wish while you play Noby Noby Boy, but there's also a heartwarming goal to be achieved. As you increase your length in the game, you're encouraged to report how much you've grown to a character named GIRL. Her mission is to continue to expand from Earth until she reaches the next planet. This cycle is intended to continue until all planets are reached; at which point everyone in the universe may become friends. The only way this can happen is if you, and everyone else playing, continues to report to her and add to her length. This may be the first instance of global contribution in gaming, and it's a great example of the interconnectivity gaming is capable of in this day and age.&nbsp;</p> <p>When GIRL reaches a new planet, a new set of levels is unlocked to all of the players. At this point, the cycle begins anew and everyone begins contributing until the next planet is reached. Once all planets have been connected, something special is supposed to happen. Unsurprisingly, this has yet to be revealed.&nbsp;</p><p>The gameplay of Noby Noby Boy is in concept very similar to the classic game <a target="_blank" href="http://en.wikipedia.org/wiki/Snake_(video_game)">Snake</a> in that you're consuming &nbsp;things in your path in order to increase your length. I don't enjoy describing a game through comparison, but in this case it seems like the most effective way to explain an otherwise confusing game. Fortunately, there's far more to Noby Noby Boy than there ever was to Snake, and continuous game play is &nbsp;also more enjoyable with all of the different levels to explore. Variety is one area this game truly excels at. The amount of levels is truly impressive, and continues to grow as each planet is reached. Admittedly some of the levels are similar in appearance, but it's always worthwhile to explore them and revel in the interesting and unique denizens.</p> <p style="text-align: justify;">Takahashi has expressed interest in wanting to release more content for Noby Noby Boy, but the only way this can happen is if enough people buy the game. With that said, I urge all PS3 owners to download the title! It's only 4.99, and is absolutely worth the money. It's a small price to pay to show Takahashi that there's definitely a place for him in the game universe.&nbsp;</p><p style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YL1_BoVxiQs&hl=en&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YL1_BoVxiQs&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p> <hr /> <p><b><span style="font-size: medium;">Links:</span></b></p> <p>Noby Noby Boy official website - <a target="_blank" href="http://o--o.jp/">http://o--o.jp/</a></p>]]></description>
            <link>http://www.specialtygamer.com/features/modern-post2000/a-noby-affair/</link>
            <guid>http://www.specialtygamer.com/features/modern-post2000/a-noby-affair/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews Modern (post-2000)</category>
            
            
            <pubDate>Mon, 23 Feb 2009 18:08:36 -0800</pubDate>
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            <title>Specialty Gamer Newsletter February 2009</title>
            <description><![CDATA[<p>Hello and I hope everyone is having a good 2009 so far!&nbsp; For me, I'd settle for <u>warm</u>.&nbsp;</p> <p>The early part of this year has been exciting for Specialty Gamer as T-shirts finally became available for sale.&nbsp; What better way to show your support than with a very stylish screen printed T?&nbsp; The T's are lovingly modeled by <b>Video Game Girl</b> and <b>Video Game Guy</b> and only cost 10!!&nbsp; Check out <b>Video Game Guy</b> and <b>Video Game Girl</b> showing off the goods at <a target="_blank" href="http://www.specialtygamer.com/shirt/">http://www.specialtygamer.com/shirt/</a></p> <div style="text-align: center; "><a target="_blank" href="http://www.specialtygamer.com/shirt/"><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/shirts/th_j3.jpg" /></a></div> <div style="text-align: center; "><span style="font-size: x-small; ">Video Game Girl</span></div> <p>Also, with a new year comes a new 2009 calendar (ahem, featuring original artwork designed by myself) following in the tradition started way back in 2008.&nbsp; For anyone who I have your address on file, its been sent out.&nbsp; Some people got theirs in January, some of you I may have just sent it recently.&nbsp; Hey, I can't afford a mail staff so I'm stuffing envelopes in myself - and boy is that not fun, so I do it in batches!</p> <div style="text-align: center; "><img alt="" src="http://img.photobucket.com/albums/v330/BriansPictures/Logos/calsmall.gif" /></div><div style="text-align: center; "><span style="font-size: x-small; ">Did you get your 2009 calendar yet?</span></div><hr /> <h2><span style="color: rgb(0, 0, 255);">2 New Interviews in Features</span></h2> <p>Its nice to see some exclusive content being posted lately that you can only read on Specialty Gamer.&nbsp; I am talking about the 2 interviews by our own John and Dante.</p> <p>John does a Q&amp;A with Brandon Cobb, founder and president of Super Fighter Team - the publishing and development team responsible for Legend of Wukong, recently released in December, 2008 for the Sega Genesis.&nbsp; Super Fighter Team also released Beggar Prince previously, Super Fighter Block Battle for cell phone, and is working currently on Zaku, a 100% built from scratch shooter for the Atari Lynx.&nbsp; How cool is that?&nbsp; <a target="_blank" href="http://www.specialtygamer.com/features/interviews/brandon-cobb-super-fighter-team/">http://www.specialtygamer.com/features/interviews/brandon-cobb-super-fighter-team/</a></p> <p>Dante does his Q&amp;A with Brian Ashcraft, author of the book Arcade Mania!, a profile on the history of Japanese arcades.&nbsp; Brian is also a journalist for outlets such as Kotaku, and contributing editor for Wired.&nbsp; <a target="_blank" href="http://www.specialtygamer.com/features/interviews/an-interview-with-brian-ashcra/">http://www.specialtygamer.com/features/interviews/an-interview-with-brian-ashcra/</a></p> <hr /> <h2><span style="color: rgb(0, 0, 255);">Specialty Gamer will be at this year's NWCGE !</span></h2> <p>Another development to look forward to in 2009 is the announcement that Specialty Gamer will be a vendor at this year's NWCGE in Portland in September.&nbsp; That's still a ways away, but we're working on getting some cool promotions to coincide with the event.&nbsp; I might see if I can figure out some kind of cool show only trinket to give just to the Newsletter subscribers that come by and say hi at our table.&nbsp; Anyways, more updates about the show as it gets closer - don't worry, you'll be kept informed.</p> <p>In addition to that, we will have game goods for sale.&nbsp; A good mix of expensive collector stuff, budget everyday stuff, and random parts that people tend to look for to help complete their sets.&nbsp; So why not pencil it into your calendar?&nbsp;</p><p>For more details visit the NWCGE or Retro Gaming Expo websites.</p><p><a target="_blank" href="http://www.nwcge.org">http://www.nwcge.org</a></p><p><a target="_blank" href="http://www.retrogamingexpo.com">http://www.retrogamingexpo.com</a></p> <hr /> <h2><span style="color: rgb(0, 0, 255);">Latest Feature Articles</span></h2> <p><a target="_blank" href="http://www.specialtygamer.com/features/interviews/brandon-cobb-super-fighter-team/"><b>Q&amp;A w/ Brandon Cobb of Super Fighter Team</b></a></p> <p>&nbsp; Written by John Hancock on January 29, 2009 | Comments (1)<br /> <br /> It was my honor to be able to interview Super Fighter Team founder Brandon Cobb.&nbsp; He was gracious enough to discuss me some of their previous, current, and upcoming video game projects for the Sega Genesis and Lynx.&nbsp;&nbsp; Super Fighter... <a target="_blank" href="http://www.specialtygamer.com/features/interviews/brandon-cobb-super-fighter-team/">Click to read full story</a>.</p> <p><br /> <a target="_blank" href="http://www.specialtygamer.com/features/previews/fear-2-demo-review-the-creator/"><b>F.E.A.R. 2 Demo Review: The Creators Still Haven't Learned That Typing Out Acronyms Sucks</b></a></p> <p>&nbsp; Written by Dant Rambeaux on January 28, 2009 | Comments (0)<br /> <br /> &nbsp;&nbsp;&nbsp; The Fear series is one of the last few horror games in existence. I hesitate to call it &ldquo;survival horror&rdquo; because the player has more than enough firepower to fend off enemies, and the controls are much too good.... <a target="_blank" href="http://www.specialtygamer.com/features/previews/fear-2-demo-review-the-creator/">Click to read full story</a>.</p> <p><a target="_blank" href="http://www.specialtygamer.com/features/editorials/games-in-2009/"><b>Games in 2009</b></a></p> <p>&nbsp; Written by Dant Rambeaux on January 25, 2009 | Comments (3)<br /> <br /> The post-holiday gaming drought is in full effect, with big-named titles growing few and far in the coming months. Resident Evil 5 and Street Fighter IV are on their way, but for the most part gamers are left working their... <a target="_blank" href="http://www.specialtygamer.com/features/editorials/games-in-2009/">Click to read full story</a>.</p> <p><b><a target="_blank" href="http://www.specialtygamer.com/features/interviews/an-interview-with-brian-ashcra/">An Interview With Brian Ashcraft</a></b></p> <p>&nbsp; Written by Dant Rambeaux on January 23, 2009 | Comments (0)<br /> <br /> Brian Ashcraft is a journalist and published author who lives in Osaka, Japan. He writes frequently for Kotaku.com and is a contributing editor to Wired Magazine. To many, he leads one of the most enviable lives imaginable. Even so, he... <a target="_blank" href="http://www.specialtygamer.com/features/interviews/an-interview-with-brian-ashcra/">Click to read full story</a>.</p> <p><b><a target="_blank" href="http://www.specialtygamer.com/features/classic-pre2000/curious-gaming-kolibri-edition/">Curious Gaming: Kolibri Edition</a></b></p> <p>&nbsp; Written by Dant Rambeaux on January 11, 2009 | Comments (3)<br /> <br /> Let&rsquo;s face it. Air-based shooters, in terms of controls, have reached a creative impasse.&nbsp; The game play was destined to be limited, but there are plenty of ways to build around that to still create a unique experience. Some games... <a target="_blank" href="http://www.specialtygamer.com/features/classic-pre2000/curious-gaming-kolibri-edition/">Click to read full story</a>.</p> <p><b><a target="_blank" href="http://www.specialtygamer.com/features/previews/retro-game-adventure-is-a/">Retro Game Challenge - a trip back to the 80's coming to the DS</a></b></p> <p>&nbsp; Written by Brian Moy on January 7, 2009 | Comments (5)<br /> <br /> Retro Game Challenge is a game coming soon for Nintendo DS that I've been following.&nbsp; Its already out in Japan, but said to be out February this year.&nbsp;&nbsp; It sounds like the kind of game that someone would think... <a target="_blank" href="http://www.specialtygamer.com/features/previews/retro-game-adventure-is-a/">Click to read full story</a>.</p> <p><b><a target="_blank" href="http://www.specialtygamer.com/features/modern-post2000/the-silent-hill-experience/">The Silent Hill Experience</a></b></p> <p>&nbsp; Written by Dant Rambeaux on January 5, 2009 | Comments (1)<br /> <br /> &nbsp; In the midst of my jobhunting, registering for classes, and catching up with old friends, I finally found some time to spend with The Silent Hill Experience. I&rsquo;m a big fan of crafting a suitable environment for the... <a target="_blank" href="http://www.specialtygamer.com/features/modern-post2000/the-silent-hill-experience/">Click to read full story</a>.</p> <p><b><a target="_blank" href="http://www.specialtygamer.com/features/modern-post2000/home-where-the-heart-is-or-a-n/">Home: Where the Heart is or a Narrow Miss?</a></b></p> <p>&nbsp; Written by Dant Rambeaux on December 20, 2008 | Comments (2)<br /> <br /> The first thing you will notice about the virtual world of Home is that it looks wonderful. While it&rsquo;s lacking a variety of areas at the moment, growth is quickly on the way as more companies and developers begin... <a target="_blank" href="http://www.specialtygamer.com/features/modern-post2000/home-where-the-heart-is-or-a-n/">Click to read full story</a>.</p>]]></description>
            <link>http://www.specialtygamer.com/features/newsletters/specialty-gamer-newsletter-feb/</link>
            <guid>http://www.specialtygamer.com/features/newsletters/specialty-gamer-newsletter-feb/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">SpGa Newsletter</category>
            
            
            <pubDate>Thu, 12 Feb 2009 07:55:28 -0800</pubDate>
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