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Home: Where the Heart is or a Narrow Miss?

| Comments (2)


The first thing you will notice about the virtual world of Home is that it looks wonderful. While it’s lacking a variety of areas at the moment, growth is quickly on the way as more companies and developers begin to support the service. The areas it does have at this moment, however, are all unique and worth visiting. While some places have more attractions and things to do (i.e. the plaza and the bowling alley), it’s the interaction between people that make Home such a fun place to visit.


Home really is a brilliant mirror of reality; flaws and all. There are several moments you’ll find yourself waiting in a line of sorts, moments you’ll debate whether or not to buy an article of clothing or accessory, and many times you’ll find yourself forced to put up with jerks. If you’re a female in the world of Home, you should be prepared to dodge innumerable amounts of males hounding you, grinding you, and harassing you. This is where Home begins to become nightmarishly real; but in a comedic sense that makes it better. I truly would love to plunge into a Zen-like world where we’re all kindhearted and loving, but I knew from the start that wasn’t what I was getting myself into. Home is full of real people, and the fact that they get to hide their actions behind avatars means they’re even more willing to engage in unsuitable behavior.  Home is a virtual world, but also an all-too-real zeitgeist of our times.


Gamesharing is one of the parts of Home that shows the most potential. When you start up the service, you’re immediately asked if you would like to begin “gamesharing” (assuming you have a game compatible with the service). If you agree, then you immediately fill out the details to host an online game. In my case the game was Warhawk, but unfortunately I had trouble finding others interested in playing. This is likely because Warhawk has seen a decline in players and interest though; not because of any problem with Home.


Buying land, furniture, clothing, and many other items in Home costs real, hard-earned cash.  The service itself is free, so there’s no complaining there, but the micro-transaction model is one that gamers generally don’t seem to applaud or enjoy. Most of the time I just consider priced items to be pleasant, optional additions you could choose to purchase or ignore; but Home is a service that unrelentingly advertises to you, and should thrive on that capital as opposed to the money users are forced to pay for extra items.


Home is a wonderful concept that is pregnant with potential.  There’s a decent amount of hecklers and jerks that wander about looking to get a rise out of people; but ignoring them isn’t a difficult thing to do.  While this is only the beta version of Home we are all experiencing, Sony has vowed to release the full, corrected version by the end of this year. Expect a write-up of the changes and improvements between the two releases in the near future. 

Comments (2)

Creston Gueldner said,

Is there anything you get for free or do you have to pay for everything?

Dant Rambeaux said,

Well there's a few default pieces of furniture and articles of clothing that come free, so you can always stick with those. But if you're looking to stand out or differentiate yourself in any way, you have to pony up some cash.

All of the games and services in Home are free though.

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