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Author Topic: Wild Arms 5 (PS2)  (Read 2209 times)
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Jared Patton
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« on: August 16, 2009, 05:25 PM »

A review written by a bored man at work
Introduction

Not since the first Wild Arms on PSX have I enjoyed an entry from this series. For a bit of personal history with the series I gave WA2 & 3 a chance but both failed to keep my attention very long. Even Alter Code F which was a remake of the orginal didn't do much for me. I never even gave WA4 a try. I offically washed my hands of the series, I was done. Fast forward to a few months ago. I was chatting with some buddies about what RPG I should play next. I wanted to try something I never played before and Wild Arms 5 came up. It was gonna take some A+ convincing to get me back into this series but ultimatly I decided to give it a shot. I'm glad I did because I enjoyed this as much *if not more* than the first.
 
Story
I had a fever and the perscription was Wild Arms 5. After I completed it I had a great feeling of pride and a general sense of warm fuzziness afterward. Almost like I had actually done something useful with my 80 hours. While it's not a ground-breaking story it does finish up nicely and I felt 100% satisfied afterwards. I actually got heartbroken at the end which ment I really did care about these characters. Not surprisingly it has it's fare share of cliche's (justice driven teen main character, all the chicks have a crush on him, plot to destroy the world, mysterious girl falls from the sky) but for some reason they never bothered me. Maybe because it wasn't caked with cliche' after cliche'. It is a Japanese RPG so a few sterotypes are bound to squeak in. I found a striking similarity between the 3 main characters of this game (Dean, Rebecca, Avril) and that of Skies of Arcadia (Vyse, Aika, Fina)
I'm dedicating an entire paragraph for the villians because it needs to be stressed: they rock. While I did like the main cast of characters the villians stole the spotlight. I was itching to see more of them through the entire game. Each hero has their respective villian/rival which near the end they face off "one on one" in a dramatic style. You got a bad-ass cyber ninja, the sexy/busty female with a skin tight techno leotard, a professor who looks like Einstein fused w/ Heihachi Mishima, etc... Each one a purpose and a reason.
 
Gameplay
Wild Arms 5 essentially plays like your typical JRPG. Towns, world map, dungeons, sidequests, hidden treasure, puzzles, puzzles & puzzles. One aspect I fondly remembered about the first WA were the great puzzles and WA5 doesn't disapoint. There are also little side-puzzles in the form of "puzzle boxes" where Dean (the MC) is teleported to some puzle heaven in the sky where he is forced to move around diffrent colored boxes trying to match them up so they all vanish. My wife enjoyed helping me do these, she would come running in whenever she heard the little "puzzle theme song" going on. In fact she was better at it than me so... win/win. If you want to deviate from the main story then there are side missions a-plenty. It's got everything from fetch quests to hidden bosses. Later in the game these side missions really pay off since they net you some nice EXP & the best weapons/armor in the game.
   
You'll be backtracking if you wish to obtain some of the more luxurious items. Don't worry, later on you can just teleport. During dungeon exploration you'll notice inaccessible areas you can't access right away. To get past these Dean acquires diffrent bullet types for his Arm (ie Ice, Grapple, etc) Many puzzles also use these bullets to progress through the levels. Some puzzles actually had me stumped and I had to refer to my trusty guide to get me through. I know I cheat.
WA5 takes many of the tedious aspects of a JRPG and throws them out the window. Several examples are no random battles in areas with complex puzzles. The option to turn off random enounters in an area once you defeat a certian (kinda racist) enemy. Being able to retry a fight instead of loading from a previous check point. One very unique feature is your party completly recovers their HP after every battle. That's right folks, no need to endlessly browse through the menu system after every fight to keep your heroes in tip top shape. This might sound too easy but the game balances this by having the enemies deal more damage. If you're not careful your team could be blown-out. With that said the game is fairly easy. I only died once and that was while fighting the most powerful hidden boss in the game.

The battle system is strategic yet simple. You move around on a grid shaped of hexes. Some hexes have magic atributes to help buff your magic spells, or make you more vulnerable to enemy attacks. It's your typical Fire vs Water, Wind vs Earth sorta thing. You equip your characters with "mediums" and depending on which medium diffrent attacks/spells are learned. There are 6 diffrent kinds but to be honest you'll only be using 3 of them. Everyone has a team attack with all of the other members featured in nice little dynamic cutscenes (which can be skipped.) Early in the game team attacks will be your bread n' butter for taking out enemies quickly. However later on they lose thier effectivness in favor for equiping your characters with items to make them uber strong. The items I'm refering to are called "badges" and lets the player form some creative combinations.
 
Graphics & Sound
The graphics are standard for a PS2 game. The characters have some nice facial expressions however the NPC's are pretty ugly. No flashy anime or FMV cutscenes, everything is in-game graphics. The voice acting is good, however Carol (the little girl) has an annoying hi-pitch voice (this is the main reason why I hate little kids in JRPGs) but for the most part it's all done very well. Unfortuantly there aren't many spoken cutscenes so you'll be reading a greater portion of the story. The music is great. Pretty much every dungeon/town/area of the world has a diffrent theme so nothing gets old or overused except the normal battle music. As expected from a Wild Arms game the soundtrack has a heavy "old west" feel (whistling, acoustic guitar, harmonica) but not every song is limited by it. One of my favorite songs is the boss battle music for Persephone (the female villian I mentioned above) If you're into video game music I recomend it. The opening & ending themes are also nice vocal works done by some Japanese singer. Another cosmetic aspect I liked is that some armor gives your characters a different appearance. It's not a big deal but it's nice for change every once n' a while. Some of these costumes are reminiscent of characters in other games of the series. There are even outfits where everyone dresses in Japanese school attire. Joshikousei!!!
 
Negatives
While I enjoyed this game from start to finish there are a few rough edges that need to be addressed. For one it was a bit too easy for my tastes. There where only a handful of boss fights that took some brain power. For the most part it's simply spam their weakness. If you do a tiny bit of level grinding the difficulty shouldn't give you any problems. As I mentioned before I wish there were more spoken cutscenes. Loading can sometimes be tedious if you're in that teleporting or exploring mood. Battles are generally a little slow when compared to other games. One thing I really hated was the fact you can't control your Golem buddy, Asgard, in battle. Instead you program him with moves and he'll execute them at random. He seems to be retarded cause the big dummy constantly wastes turns by doing useless actions over & over. He rarely aims for an enemeis weakness and becasue of this the golem battles drag. Fortunatly you're not forced to do too many. So I say make a cup of tea, fix up a tasty sandwhich, mow the yard, and come back to see how ol' Asgard is doing.

If you're like me then you've been disapointed by the quality of JRPGs in this generation of consoles. So "Pardner" I say strap on your spurs, arm yourself with a PS2 controller and fire up a game of Wild Arms 5.

-- Jared

Email Comments or Questions at: Jaredmpatton@hotmail.com
Offical Wild Arms 5 Website: www.wildarms5.com
Brian Moy
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« Reply #1 on: August 16, 2009, 08:38 PM »

Very thoughtful review. 

I could never seem to get too into the Wild Arms series myself.  I played some of the first one and got bored with it part way thru.  Should probably pick it up again.
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« Reply #2 on: August 17, 2009, 12:50 PM »

Thanks Brian. I'm trying to level up my writing skills so hopefully you don't mind if I use SpaGa as my medium.

I'm not sure if you have a PS3 or not but I understand the first Wild Arms is on the PSN. But a real copy shouldn't be too expensive.
Brian Moy
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« Reply #3 on: August 17, 2009, 07:13 PM »

Thanks Brian. I'm trying to level up my writing skills so hopefully you don't mind if I use SpaGa as my medium.

I'm not sure if you have a PS3 or not but I understand the first Wild Arms is on the PSN. But a real copy shouldn't be too expensive.

Oh please you are MORE than welcome to write.  I really do want to encourage people.  What I want most is to hear from people that know more about things than I do - as you do about Wild Arms.  The added pictures are nice.  Does Wild Arms 5 have an offish website?

I don't have a PS3 but I still have my original on PlayStation as well as my game save from when I last played it.  I've got the HDD on PS2 so I use it to store all my PlayStation and PS2 saves - as that's pretty much all its good for, if its not used for Final Fantasy Online.  A complete copy of Wild Arms goes for $10 which is still pretty cheap.
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« Reply #4 on: August 17, 2009, 07:46 PM »

Thanks, if the review is up to your standards I'll try to write more. Wild Arms 5 does have an offical website it's: http://www.wildarms5.com/ Pretty simple.

A complete copy goes for cheaper than I thought. I was expecting at least $25-$30. But I guess the PSN version killed the demand for it.
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« Reply #5 on: October 28, 2009, 09:13 AM »

I was a huge Wild Arms fan in the PS1 days, thoroughly beating the first two.  My gaming kind of died out for a while in the PS2 era, so I never got to play Wild Arms 3-5, though I do own them. ;)  I hear that the most interesting change is how unique the hex-grid battle system is, making for very fast paced, unique, and engaging combat.  I'll be picking up the Wild Arms series again, once my PS1 binge dies out.
Brian Moy
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« Reply #6 on: October 28, 2009, 07:16 PM »

I just picked up a new copy of Wild Arms 5 week ago.  Nice shiny paper box.  I'm the type that would be more interested in review, pictures of the packaging than the game itself.

Any RPG from Japan that has the lead as a outspoken young boy with spiky blue hair... those games know how to follow the correct formula and tend to be memorable.
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« Reply #7 on: November 06, 2009, 04:32 PM »

Glad to hear ya picked it up Brian. Hope you enjoy it. It really is a fun game.
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